Tag Archives: projection mapping

projecting onto mirror arrays

This March I was fortunate enough to be invited to participate in a three night event put on by Liminal as part of the March Music Moderne event in Portland.  In addition to providing projection mapping for “Capital Capitals,” I worked with Bryan Markovitz to create an installation piece based on Gertrude Stein’s novel “The [...]

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projection mapping – augmenting detailed surfaces

After tackling projection onto rectangular surfaces, the next step in this process has been to register a projection with a complex surface. In this test, I used a letter press print by Colleen Romike. The print is a pangram and contains many highly detailed shapes which provided a nice test for this process. I took [...]

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minecraft in real life

Now that I’m working on projection mapping it was only a matter of time before this happened. Thanks to my brother for the inspiration, he mentioned that one of the other projection mapping examples looked a bit like a minecraft block. Once the idea popped into my head I had to give it a try. [...]

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Projection Mapping – now with video!

I’ve got the projection mapping code working quite well now, I’m in the process of building some classes to manage lots of projection surfaces at once in order to keep the code clean.  Since the last post I’ve also got video playback (live and pre-recorded) working nicely with this system.  Also, some fun example footage [...]

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Projection Mapping – rendering onto the surface

Progress continues on the projection mapping framework for processing.  I’ve got the perspective plane working as a virtual rendering surface now.  Here’s a quick shot of a processing sketch rendering random cubes onto a warped plane.

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