Tag Archives: processing

projecting onto mirror arrays

This March I was fortunate enough to be invited to participate in a three night event put on by Liminal as part of the March Music Moderne event in Portland.  In addition to providing projection mapping for “Capital Capitals,” I worked with Bryan Markovitz to create an installation piece based on Gertrude Stein’s novel “The [...]

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Rapunzel, Rapunzel, let down your.. verlet physics simulation?

Recently I was commissioned to create motion graphics for Northwest Childrens Theater to be used in a production of Rapunzel. The set features a large projection screen for scene-setting rather than having physical set pieces (the play is a pop-rock musical and most of the set resembles a stadium concert stage). Among the challenges of [...]

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multi-touch projection table

A few weeks ago I spent some time building an FTIR multi-touch table. I thought I’d post some pictures to share how it turned out and mention a few of the things I learned along the way. It’s still definitely a work in progress but I wanted to document it before I forget the details. [...]

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slicing things up

I’ve been playing with this idea for a while and finally spent a few grueling hours with an exact-o knife in order to knock out a little proof of concept before I spend the time and money having a bunch of material cut out via CNC or something. This process involves sampling “slices” of a [...]

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projection mapping – augmenting detailed surfaces

After tackling projection onto rectangular surfaces, the next step in this process has been to register a projection with a complex surface. In this test, I used a letter press print by Colleen Romike. The print is a pangram and contains many highly detailed shapes which provided a nice test for this process. I took [...]

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